Monthly Archives: September 2013

Video Carnage 23 — Sega CD

The Sega CD had some disappointing offerings when I reviewed golf games for the system.  It’s often looked back upon as Sega’s first hardware blunder, and if you look into the history of the Sega CD, you will find the story of a good idea botched by bad management and poor timing.  There are loads […]

Video Carnage 22 — Super Nintendo

I’ve always wondered why Nintendo stuck such a crappy processor into the Super Nintendo.  It had roughly half the processing power of the Sega Genesis, and it really left Nintendo’s 16 bit console crippled.  When I talked about the SNES in The Golfyssey, I didn’t fully realize that some aspects of the SNES hardware were […]

Video Carnage 21 — Neo Geo

From four colour low-res 8-bit portable racers, we now swing to the other end of the spectrum and check out the high-end home arcade system that was literally a home arcade system. The Neo Geo had its share of racing games, though it’s library is more well known for the awesome fighting games that SNK […]

Video Carnage 20 — Nintendo Game Boy

And now on Robotman’s blog, it’s time we put away our fancy, expensive home consoles and television sets and pick up a handheld system.  Put on those pea-soup coloured glasses too, because it’s time to revisit the original Game Boy. Our specs are lowered again for this post.  Not only are we going back to […]

Video Carnage 19 — Sega Genesis

It’s time to check in with Sega’s fondly remembered 16-bit powerhouse, the Genesis.  This is one of my favourite retro consoles for many reasons, and I can even overlook the frequently maligned sound chips.  There isn’t much else to say about this console that I didn’t say in my golf video game reviews, so let’s […]